TG
term-metadata.sys
SectionPoker
Categorytournaments
DifficultyIntermediate
Status
VERIFIED
Related4 terms
UpdatedFeb 2026

Tournament

MTTtourneymulti-table tournamentpoker tournamenttournament poker
> Contents
Definition

A poker tournament is a structured competition where players buy in for a fixed amount and compete until one player holds all the chips. Unlike cash games where chips equal money, tournament chips have no direct cash value—prizes are awarded based on finishing position. Tournaments feature escalating blind levels that create increasing pressure, and players are eliminated when they lose all chips. The unique economics of tournament poker—where survival matters alongside chip accumulation—creates strategic depth absent from cash games.

Tournament Poker

Tournament poker is poker's ultimate test—a structured battle where hundreds or thousands of players compete for a single prize pool, and only the last one standing claims victory. Unlike cash games where you can rebuy indefinitely, tournaments are finite: lose your chips, and you're eliminated. This creates unique strategic dynamics where survival matters alongside chip accumulation. Escalating blind levels force action, ICM pressure changes decision-making near payouts, and the nonlinear prize structure means every finish position matters. Tournaments blend poker skill with endurance, adaptability, and the psychological warfare of competition.

Table of Contents

Tournament Structure {#structure}

Basic Elements

ComponentDescription
Buy-inEntry fee (goes to prize pool)
Starting chipsEqual for all players
Blind levelsIncreasing forced bets
EliminationsLose all chips = out
PayoutsBased on finish position

Prize Pool Distribution

Prize Pool=(Entries×Buy-in)Rake\text{Prize Pool} = (\text{Entries} \times \text{Buy-in}) - \text{Rake}

Typical payout structure (1,000 entries):

Place% of Prize PoolExample ($100K)
1st18-22%$20,000
2nd12-14%$13,000
3rd8-10%$9,000
4th6-7%$6,500
5th5-6%$5,500
6th-9th3-4% each$3,500
10th-15th1.5-2%$1,750
Min cash0.8-1.2%$1,000

Standard Tournament Flow

Registration → Seating → Play begins
    ↓
Early levels (deep stacks)
    ↓
Middle levels (medium stacks)
    ↓
Late registration closes
    ↓
Bubble approaches
    ↓
Money bubble bursts
    ↓
In the money (ITM)
    ↓
Final table
    ↓
Heads-up
    ↓
Champion crowned

Tournament Types {#types}

By Format

TypeDescriptionKey Feature
FreezeoutOne buy-in, no rebuysPure skill test
RebuyCan rebuy during periodBigger prize pools
Re-entryCan re-enter after eliminationMultiple shots
TurboFast blind increasesMore variance
Hyper-turboVery fast blindsHigh variance
Deep stackExtra starting chipsMore play

By Structure

TypeDescription
MTTMulti-table, unlimited entries
Sit & Go (SNG)Starts when seats fill
Spin & GoLottery prize pool
SatelliteWin seat to bigger event
ShootoutWin table, advance

By Entry Type

TypeDescription
BountyPrize for eliminating players
Progressive KOBounty grows with knockouts
Mystery BountyRandom bounty values
KnockoutStandard fixed bounties

Comparison Table

FormatVarianceSkill FactorDuration
Deep stack freezeoutLowHighestLong
Standard MTTMediumHighMedium
TurboHighMediumShort
Hyper-turboVery highLow-MediumVery short
Spin & GoExtremeLow10 mins

Blind Levels and Stack Depth {#blinds}

Starting Stack Considerations

Starting StackDescriptionSkill Level
200+ BBSuper deepMaximum
100-200 BBDeepHigh
50-100 BBStandardMedium
25-50 BBShallowLow
<25 BBVery shallowMinimal

Blind Level Progression

Example: Standard MTT structure

LevelBlindsAnteDuration
125/50-20 min
250/100-20 min
375/150-20 min
4100/2002520 min
5150/3005020 min
6200/4005020 min
7300/6007520 min
8400/80010020 min

M-Ratio (Harrington's Zone System)

M=StackSB+BB+Total AntesM = \frac{\text{Stack}}{\text{SB} + \text{BB} + \text{Total Antes}}
M-RatioZoneStrategy
20+GreenFull range, all options
10-20YellowTighten up, fewer speculative hands
6-10OrangeLooking for spots to shove
1-5RedPush/fold only
<1DeadAny ace, any pair, any two broadway

Effective Stack Calculation

Effective Stack=min(Your Stack,Opponent Stack)\text{Effective Stack} = \min(\text{Your Stack}, \text{Opponent Stack})

Example:

  • You: 50 BB
  • Opponent: 30 BB
  • Effective stack: 30 BB (you can only win/lose 30 BB)

ICM Fundamentals {#icm}

What is ICM?

Independent Chip Model converts tournament chips into prize pool equity.

Equity=P(1st)×1st Prize+P(2nd)×2nd Prize+...\text{Equity} = P(\text{1st}) \times \text{1st Prize} + P(\text{2nd}) \times \text{2nd Prize} + ...

Why ICM Matters

Cash GameTournament
1 chip = $1Chip value varies
Double up = 2x moneyDouble up ≠ 2x equity
Bust = rebuyBust = eliminated
All decisions = chip EVDecisions = $ EV

ICM Example

Final table, 5 players:

  • 1st: $10,000
  • 2nd: $6,000
  • 3rd: $4,000
  • 4th: $2,500
  • 5th: $1,500
PlayerChipsChip %ICM Equity
A50,00050%$8,200
B25,00025%$5,800
C12,50012.5%$4,200
D7,5007.5%$3,100
E5,0005%$2,700

Note: Player A has 50% of chips but only 34% of prize pool equity. Chip leader's chips are worth less per chip than short stacks'.

ICM Pressure Situations

SituationICM Impact
BubbleExtreme—survival critical
Pay jumpsHigher prize = more caution
Short stack all-inCan ladder for free
Big stack aggressionCan pressure medium stacks

Tournament Stages {#stages}

Early Stage (100+ BB)

StrategyRecommendation
ApproachSimilar to cash games
GoalChip accumulation
Risk toleranceCan take calculated risks
Speculative handsPlayable
ICM pressureNone

Middle Stage (40-100 BB)

StrategyRecommendation
ApproachBalance aggression and caution
GoalBuild stack for late game
Risk toleranceModerate
Speculative handsPosition-dependent
ICM pressureBeginning

Late Stage (15-40 BB)

StrategyRecommendation
ApproachPush/fold considerations begin
GoalFind spots to double or steal
Risk toleranceLower
Speculative handsRarely
ICM pressureSignificant

Bubble Stage

StrategyRecommendation
Big stackAggress relentlessly
Medium stackSurvive, pick spots carefully
Short stackMaximum pressure on mediums
ICM pressureMaximum

Final Table

StrategyRecommendation
ApproachMaximize $ EV, not chip EV
GoalLadder up when possible
Risk toleranceVaries by stack
Pay jumpsCritical consideration
ICM pressureVaries by structure

Key Concepts {#concepts}

The Bubble

Players remaining: 156
Players paid: 150
Bubble = 6 more eliminations until everyone is paid

Bubble dynamics:

  • Short stacks gain fold equity (nobody wants to bust)
  • Big stacks can bully medium stacks
  • Medium stacks must play tightly
  • Each elimination is worth min-cash to survivors

Pay Jumps

FromToJump Value
5th4th$1,000
4th3rd$2,000
3rd2nd$4,000
2nd1st$7,000

Higher jumps = more ICM pressure

Chip and a Chair

Even with one chip, you're not eliminated. Famous examples of players coming back from 1 BB to win tournaments.

Deal Making

TypeDescription
ICM chopDivide prize pool by ICM equity
Chip chopDivide by chip count
Even splitEqual shares (rare)
Plus saveLock minimum, play for remainder

Tournament Strategy {#strategy}

Stack-Based Strategy

Stack SizePrimary Strategy
100+ BBPlay your hands
60-100 BBStandard poker
40-60 BBTighten slightly
25-40 BBLook to reshove
15-25 BBPush/fold begins
<15 BBPure push/fold

Push/Fold Charts (Short Stack)

Example: 15 BB, Button opens 2.5x, you're in BB:

Shove Range~22%+
All pairs22+
BroadwayA2s+, A9o+, KTs+, KJo+
SuitedQTs+, J9s+, T9s
OffsuitQJo

Position Adjustments

PositionStack 50BBStack 20BBStack 10BB
EP12-15%8-10%Push/fold
MP16-22%12-15%Push/fold
CO25-35%20-28%Push/fold
BTN40-55%35-50%Push/fold

Bubble Strategy by Stack

StackStrategy
Big (40+ BB)Raise everything, pressure medium stacks
Medium (20-40 BB)Fold marginal, pick spots vs. big stacks
Short (10-20 BB)Shove wide, exploit fold equity
Micro (<10 BB)Shove any two vs. medium stacks

Common Mistakes {#mistakes}

Mistake 1: Playing Cash Game Style Throughout

Problem: Ignoring ICM, playing for chips not $ Solution: Adjust for ICM pressure, especially near bubble/final table

Mistake 2: Getting Blinded Out

Problem: Waiting for premium hands while stack shrinks Solution: Pick spots to shove before M drops below 5

Mistake 3: Calling Too Light on Bubble

Problem: Busting right before the money Solution: Tighten up, especially with medium stack

Mistake 4: Not Adjusting to Stack Depths

Problem: Playing 20 BB like 100 BB Solution: Use appropriate push/fold ranges

Mistake 5: Ignoring Pay Jumps

Problem: Taking -EVgamblesfor+chipEVSolution:CalculatewhetherchipgainjustifiesEV gambles for +chip EV **Solution:** Calculate whether chip gain justifies risk

Mistake 6: Over-Folding to Big Stack

Problem: Letting chip leaders run over table Solution: Defend appropriate ranges, especially with reshove stack

Tournament Metrics {#metrics}

ROI (Return on Investment)

ROI=Total WinningsTotal Buy-insTotal Buy-ins×100%\text{ROI} = \frac{\text{Total Winnings} - \text{Total Buy-ins}}{\text{Total Buy-ins}} \times 100\%
ROISkill Level
50%+Elite
20-50%Very good
10-20%Good
0-10%Break-even
NegativeLosing player

ITM (In The Money)

ITM%=CashesTournaments Played×100%\text{ITM\%} = \frac{\text{Cashes}}{\text{Tournaments Played}} \times 100\%
ITM%Description
20%+Very high
15-20%Above average
12-15%Average
<12%Below average

Final Tables

FT%=Final TablesTournaments Played×100%\text{FT\%} = \frac{\text{Final Tables}}{\text{Tournaments Played}} \times 100\%

Typical: 2-5% for winning players

Frequently Asked Questions

author-credentials.sysE-E-A-T
Evgeniy Volkov

Evgeny Volkov

Verified Expert
Math & Software Engineer, iGaming Expert

Over 10 years developing software for the gaming industry. Advanced degree in Mathematics. Specializing in probability analysis, RNG algorithms, and mathematical gambling models.

Experience10+
SpecializationiGaming
Status
Active
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